Forum Informatica Unict

LAUREA TRIENNALE (D.M. 270/04) => Digital Game Development, 6 CFU => Topic started by: SkyWolf on 18-05-2013, 10:57:28



Title: Dispense: elementi e meccaniche di un Engine 3D
Post by: SkyWolf on 18-05-2013, 10:57:28
Salve ragazzi,

a seguire i link forniti dal Prof. Manlio Greco che coprono gli argomenti teorici trattati nelle ultime lezioni:
Spazio e matrici di trasformazione (http://www.codeproject.com/Articles/42086/Space-and-Matrix-Transformations-Building-a-3D-Eng)
Vertex e Pixel shaders (http://stackoverflow.com/questions/832545/what-are-vertex-and-pixel-shaders)
Quaternioni (http://www.cprogramming.com/tutorial/3d/quaternions.html)
Gimbal Lock (http://www.youtube.com/watch?v=zc8b2Jo7mno)
Skeletal Animation (http://en.wikipedia.org/wiki/Skeletal_animation)
Materiali e Shaders (http://gamedev.stackexchange.com/questions/45842/difference-between-material-and-shader)
State Machine semplici in C# (http://stackoverflow.com/questions/5923767/simple-state-machine-example-in-c)
State Machine per Unity (http://www.playmedusa.com/blog/2010/12/10/a-finite-state-machine-in-c-for-unity3d/)


Title: Re:Dispense: elementi e meccaniche di un Engine 3D
Post by: Chuck_son on 20-05-2013, 16:45:33
bella!   :yoh


Title: Re:Dispense: elementi e meccaniche di un Engine 3D
Post by: SkyWolf on 20-05-2013, 19:40:26
Aggiornato il post con nuovi link